- CPU mode uses a random AI, not minimax - SQLite uses file-based persistence, not in-memory
54 lines
1.3 KiB
Markdown
54 lines
1.3 KiB
Markdown
# Tic Tac Toe
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A tic-tac-toe game with two modes: **CPU** (play against a random AI) and **Online** (real-time 2-player over WebSocket).
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## Stack
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- Frontend: vanilla JS + CSS (no build step)
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- Backend: Node.js + Express (serves static files) + `ws` (WebSocket) + `sql.js` (SQLite, file-based persistence)
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## Project layout
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```
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public/ frontend (index.html, app.js, game.js, multiplayer.js, style.css)
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server/ backend (server.js, db.js, package.json, pnpm-lock.yaml)
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docs/ design docs
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Dockerfile production image
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docker-compose.yml
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```
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## Run locally
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The backend lives in `server/` (the frontend has no build step).
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```bash
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# install backend deps (pnpm)
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cd server && pnpm install
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# start (default port 8080)
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node server/server.js
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# or with an explicit port
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PORT=8080 node server/server.js
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```
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Then open <http://localhost:8080/>.
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> The server reads `PORT` (default `8080`) and optional `BASE_PATH` (default empty).
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## Run with Docker
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```bash
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docker compose up --build
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```
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or build and run the image directly:
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```bash
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docker build -t tictactoe .
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docker run -p 8080:8080 tictactoe
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```
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Then open <http://localhost:8080/>.
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## Notes
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- `server/data/` holds the SQLite file and is git-ignored.
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- Online games persist to SQLite; a host who reloads can re-enter via the saved token.
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