Files
ttt/game.js
T
2026-09-23 16:31:05 +03:00

316 lines
8.6 KiB
JavaScript

'use strict';
/* ---------- 1. DOM refs ---------- */
const boardEl = document.getElementById('board');
const statusEl = document.getElementById('status');
const statusTextEl = document.getElementById('status-text');
const overlayEl = document.getElementById('overlay');
const overlayTitleEl = document.getElementById('overlay-title');
const winLineEl = document.getElementById('win-line-el');
const confettiLayer = document.getElementById('confetti-layer');
const toastEl = document.getElementById('toast');
const scoreEls = {
you: document.getElementById('score-you'),
cpu: document.getElementById('score-cpu'),
draws: document.getElementById('score-draws'),
};
const cells = [];
/* ---------- state ---------- */
const state = {
board: Array(9).fill(null),
turn: 'X',
gameOver: false,
scores: { you: 0, cpu: 0, draws: 0 },
};
let cpuTimer = 0;
let toastTimer = 0;
const WIN_LINES = [
[0, 1, 2], [3, 4, 5], [6, 7, 8],
[0, 3, 6], [1, 4, 7], [2, 5, 8],
[0, 4, 8], [2, 4, 6],
];
const SCORES_KEY = 'ttt-scores';
const CPU_DELAY = 600;
const X_SVG =
'<svg viewBox="0 0 100 100" class="mark mark-x" aria-hidden="true">' +
'<line x1="24" y1="24" x2="76" y2="76"></line>' +
'<line x1="76" y1="24" x2="24" y2="76"></line>' +
'</svg>';
const O_SVG =
'<svg viewBox="0 0 100 100" class="mark mark-o" aria-hidden="true">' +
'<circle cx="50" cy="50" r="30"></circle>' +
'</svg>';
/* ---------- 2. Win detection ---------- */
function checkWinner(board) {
for (const line of WIN_LINES) {
const [a, b, c] = line;
if (board[a] && board[a] === board[b] && board[a] === board[c]) {
return { winner: board[a], line };
}
}
if (board.every((v) => v !== null)) return { winner: 'draw' };
return null;
}
/* ---------- 3. Player move ---------- */
function onCellTap(i) {
if (state.gameOver || state.turn !== 'X' || state.board[i]) return;
placeMark(i, 'X');
const result = checkWinner(state.board);
if (result) {
endRound(result);
return;
}
state.turn = 'O';
renderStatus('CPU is thinking…', 'thinking');
cpuTimer = setTimeout(cpuMove, CPU_DELAY);
}
/* ---------- 4. CPU move ---------- */
function cpuMove() {
if (state.gameOver) return;
const empty = [];
state.board.forEach((v, i) => {
if (v === null) empty.push(i);
});
if (!empty.length) return;
const i = empty[Math.floor(Math.random() * empty.length)];
placeMark(i, 'O');
const result = checkWinner(state.board);
if (result) {
endRound(result);
return;
}
state.turn = 'X';
renderStatus('Your turn', 'normal');
}
function placeMark(i, mark) {
state.board[i] = mark;
renderMark(i, mark);
}
/* ---------- 5. Render ---------- */
function renderMark(i, mark) {
const cell = cells[i];
cell.classList.remove('empty');
cell.classList.add(mark === 'X' ? 'has-x' : 'has-o');
cell.setAttribute('aria-label', mark === 'X' ? 'X' : 'O');
cell.innerHTML = mark === 'X' ? X_SVG : O_SVG;
}
function renderStatus(text, mode) {
mode = mode || 'normal';
statusEl.classList.toggle('thinking', mode === 'thinking');
if (statusTextEl.textContent === text) return;
statusEl.classList.add('fading');
setTimeout(() => {
statusTextEl.textContent = text;
statusEl.classList.remove('fading');
}, 150);
}
function renderScores(changed) {
for (const k of ['you', 'cpu', 'draws']) {
scoreEls[k].textContent = state.scores[k];
if (k === changed) {
scoreEls[k].classList.remove('pop');
void scoreEls[k].offsetWidth;
scoreEls[k].classList.add('pop');
}
}
}
function cellCenter(i, boardRect) {
const r = cells[i].getBoundingClientRect();
return {
x: r.left + r.width / 2 - boardRect.left,
y: r.top + r.height / 2 - boardRect.top,
};
}
function drawWinLine(line) {
const boardRect = boardEl.getBoundingClientRect();
const p1 = cellCenter(line[0], boardRect);
const p2 = cellCenter(line[2], boardRect);
const dx = p2.x - p1.x;
const dy = p2.y - p1.y;
const len = Math.hypot(dx, dy) || 1;
const ext = 16;
const ux = dx / len;
const uy = dy / len;
const x1 = p1.x - ux * ext;
const y1 = p1.y - uy * ext;
const x2 = p2.x + ux * ext;
const y2 = p2.y + uy * ext;
winLineEl.setAttribute('x1', x1);
winLineEl.setAttribute('y1', y1);
winLineEl.setAttribute('x2', x2);
winLineEl.setAttribute('y2', y2);
const total = Math.hypot(x2 - x1, y2 - y1);
winLineEl.style.transition = 'none';
winLineEl.style.strokeDasharray = total;
winLineEl.style.strokeDashoffset = total;
winLineEl.style.opacity = '1';
void winLineEl.getBoundingClientRect();
winLineEl.style.transition = 'stroke-dashoffset 400ms ease';
winLineEl.style.strokeDashoffset = '0';
}
function clearWinLine() {
winLineEl.style.transition = 'none';
winLineEl.style.opacity = '0';
winLineEl.style.strokeDashoffset = winLineEl.style.strokeDasharray;
}
/* ---------- 6. Round end ---------- */
function endRound(result) {
state.gameOver = true;
let title;
let key;
if (result.winner === 'X') {
key = 'you';
title = 'You Win! 🎉';
renderStatus('You win! 🎉', 'normal');
} else if (result.winner === 'O') {
key = 'cpu';
title = 'CPU Wins';
renderStatus('CPU wins', 'normal');
boardEl.classList.add('shake');
} else {
key = 'draws';
title = "It's a Draw";
renderStatus("It's a draw", 'normal');
boardEl.classList.add('pulse');
}
state.scores[key]++;
persistScores();
renderScores(key);
if (result.line) drawWinLine(result.line);
setTimeout(() => {
overlayTitleEl.textContent = title;
overlayEl.classList.add('show');
if (result.winner === 'X') burstConfetti();
}, result.winner === 'draw' ? 400 : 600);
}
/* ---------- 7. Confetti ---------- */
const CONFETTI_COLORS = ['#22d3ee', '#f472b6', '#a78bfa', '#fbbf24', '#34d399', '#ffffff'];
function burstConfetti() {
const pieces = [];
for (let i = 0; i < 40; i++) {
const el = document.createElement('div');
el.className = 'confetti';
const size = 6 + Math.random() * 8;
el.style.width = size + 'px';
el.style.height = size * 1.4 + 'px';
el.style.left = Math.random() * 100 + 'vw';
el.style.background = CONFETTI_COLORS[Math.floor(Math.random() * CONFETTI_COLORS.length)];
el.style.setProperty('--drift', (Math.random() * 160 - 80) + 'px');
el.style.setProperty('--spin', (360 + Math.random() * 720) + 'deg');
el.style.animationDuration = 1.3 + Math.random() * 0.5 + 's';
el.style.animationDelay = Math.random() * 0.25 + 's';
confettiLayer.appendChild(el);
pieces.push(el);
}
setTimeout(() => pieces.forEach((p) => p.remove()), 2200);
}
/* ---------- 8. Reset ---------- */
function newRound() {
clearTimeout(cpuTimer);
state.board = Array(9).fill(null);
state.turn = 'X';
state.gameOver = false;
cells.forEach((cell) => {
cell.innerHTML = '';
cell.classList.add('empty');
cell.classList.remove('has-x', 'has-o');
cell.setAttribute('aria-label', 'Empty cell');
});
clearWinLine();
boardEl.classList.remove('shake', 'pulse');
overlayEl.classList.remove('show');
confettiLayer.innerHTML = '';
renderStatus('Your turn', 'normal');
}
function resetScores() {
state.scores = { you: 0, cpu: 0, draws: 0 };
persistScores();
renderScores();
showToast('Scores reset');
}
function persistScores() {
try {
localStorage.setItem(SCORES_KEY, JSON.stringify(state.scores));
} catch (e) {
/* storage unavailable */
}
}
function loadScores() {
try {
const raw = localStorage.getItem(SCORES_KEY);
if (raw) {
const s = JSON.parse(raw);
state.scores = {
you: Number(s.you) || 0,
cpu: Number(s.cpu) || 0,
draws: Number(s.draws) || 0,
};
}
} catch (e) {
/* corrupted storage — keep defaults */
}
}
function showToast(msg) {
toastEl.textContent = msg;
toastEl.classList.add('show');
clearTimeout(toastTimer);
toastTimer = setTimeout(() => toastEl.classList.remove('show'), 1600);
}
/* ---------- 9. Init ---------- */
function buildBoard() {
for (let i = 0; i < 9; i++) {
const cell = document.createElement('button');
cell.type = 'button';
cell.className = 'cell empty';
cell.dataset.index = String(i);
cell.setAttribute('aria-label', 'Empty cell');
cell.addEventListener('click', () => onCellTap(i));
boardEl.appendChild(cell);
cells.push(cell);
}
}
function init() {
buildBoard();
loadScores();
renderScores();
document.getElementById('btn-new').addEventListener('click', newRound);
document.getElementById('btn-reset').addEventListener('click', resetScores);
document.getElementById('btn-again').addEventListener('click', newRound);
renderStatus('Your turn', 'normal');
}
init();