316 lines
8.6 KiB
JavaScript
316 lines
8.6 KiB
JavaScript
'use strict';
|
|
|
|
/* ---------- 1. DOM refs ---------- */
|
|
const boardEl = document.getElementById('board');
|
|
const statusEl = document.getElementById('status');
|
|
const statusTextEl = document.getElementById('status-text');
|
|
const overlayEl = document.getElementById('overlay');
|
|
const overlayTitleEl = document.getElementById('overlay-title');
|
|
const winLineEl = document.getElementById('win-line-el');
|
|
const confettiLayer = document.getElementById('confetti-layer');
|
|
const toastEl = document.getElementById('toast');
|
|
|
|
const scoreEls = {
|
|
you: document.getElementById('score-you'),
|
|
cpu: document.getElementById('score-cpu'),
|
|
draws: document.getElementById('score-draws'),
|
|
};
|
|
|
|
const cells = [];
|
|
|
|
/* ---------- state ---------- */
|
|
const state = {
|
|
board: Array(9).fill(null),
|
|
turn: 'X',
|
|
gameOver: false,
|
|
scores: { you: 0, cpu: 0, draws: 0 },
|
|
};
|
|
|
|
let cpuTimer = 0;
|
|
let toastTimer = 0;
|
|
|
|
const WIN_LINES = [
|
|
[0, 1, 2], [3, 4, 5], [6, 7, 8],
|
|
[0, 3, 6], [1, 4, 7], [2, 5, 8],
|
|
[0, 4, 8], [2, 4, 6],
|
|
];
|
|
|
|
const SCORES_KEY = 'ttt-scores';
|
|
const CPU_DELAY = 600;
|
|
|
|
const X_SVG =
|
|
'<svg viewBox="0 0 100 100" class="mark mark-x" aria-hidden="true">' +
|
|
'<line x1="24" y1="24" x2="76" y2="76"></line>' +
|
|
'<line x1="76" y1="24" x2="24" y2="76"></line>' +
|
|
'</svg>';
|
|
|
|
const O_SVG =
|
|
'<svg viewBox="0 0 100 100" class="mark mark-o" aria-hidden="true">' +
|
|
'<circle cx="50" cy="50" r="30"></circle>' +
|
|
'</svg>';
|
|
|
|
/* ---------- 2. Win detection ---------- */
|
|
function checkWinner(board) {
|
|
for (const line of WIN_LINES) {
|
|
const [a, b, c] = line;
|
|
if (board[a] && board[a] === board[b] && board[a] === board[c]) {
|
|
return { winner: board[a], line };
|
|
}
|
|
}
|
|
if (board.every((v) => v !== null)) return { winner: 'draw' };
|
|
return null;
|
|
}
|
|
|
|
/* ---------- 3. Player move ---------- */
|
|
function onCellTap(i) {
|
|
if (state.gameOver || state.turn !== 'X' || state.board[i]) return;
|
|
placeMark(i, 'X');
|
|
const result = checkWinner(state.board);
|
|
if (result) {
|
|
endRound(result);
|
|
return;
|
|
}
|
|
state.turn = 'O';
|
|
renderStatus('CPU is thinking…', 'thinking');
|
|
cpuTimer = setTimeout(cpuMove, CPU_DELAY);
|
|
}
|
|
|
|
/* ---------- 4. CPU move ---------- */
|
|
function cpuMove() {
|
|
if (state.gameOver) return;
|
|
const empty = [];
|
|
state.board.forEach((v, i) => {
|
|
if (v === null) empty.push(i);
|
|
});
|
|
if (!empty.length) return;
|
|
const i = empty[Math.floor(Math.random() * empty.length)];
|
|
placeMark(i, 'O');
|
|
const result = checkWinner(state.board);
|
|
if (result) {
|
|
endRound(result);
|
|
return;
|
|
}
|
|
state.turn = 'X';
|
|
renderStatus('Your turn', 'normal');
|
|
}
|
|
|
|
function placeMark(i, mark) {
|
|
state.board[i] = mark;
|
|
renderMark(i, mark);
|
|
}
|
|
|
|
/* ---------- 5. Render ---------- */
|
|
function renderMark(i, mark) {
|
|
const cell = cells[i];
|
|
cell.classList.remove('empty');
|
|
cell.classList.add(mark === 'X' ? 'has-x' : 'has-o');
|
|
cell.setAttribute('aria-label', mark === 'X' ? 'X' : 'O');
|
|
cell.innerHTML = mark === 'X' ? X_SVG : O_SVG;
|
|
}
|
|
|
|
function renderStatus(text, mode) {
|
|
mode = mode || 'normal';
|
|
statusEl.classList.toggle('thinking', mode === 'thinking');
|
|
if (statusTextEl.textContent === text) return;
|
|
statusEl.classList.add('fading');
|
|
setTimeout(() => {
|
|
statusTextEl.textContent = text;
|
|
statusEl.classList.remove('fading');
|
|
}, 150);
|
|
}
|
|
|
|
function renderScores(changed) {
|
|
for (const k of ['you', 'cpu', 'draws']) {
|
|
scoreEls[k].textContent = state.scores[k];
|
|
if (k === changed) {
|
|
scoreEls[k].classList.remove('pop');
|
|
void scoreEls[k].offsetWidth;
|
|
scoreEls[k].classList.add('pop');
|
|
}
|
|
}
|
|
}
|
|
|
|
function cellCenter(i, boardRect) {
|
|
const r = cells[i].getBoundingClientRect();
|
|
return {
|
|
x: r.left + r.width / 2 - boardRect.left,
|
|
y: r.top + r.height / 2 - boardRect.top,
|
|
};
|
|
}
|
|
|
|
function drawWinLine(line) {
|
|
const boardRect = boardEl.getBoundingClientRect();
|
|
const p1 = cellCenter(line[0], boardRect);
|
|
const p2 = cellCenter(line[2], boardRect);
|
|
const dx = p2.x - p1.x;
|
|
const dy = p2.y - p1.y;
|
|
const len = Math.hypot(dx, dy) || 1;
|
|
const ext = 16;
|
|
const ux = dx / len;
|
|
const uy = dy / len;
|
|
const x1 = p1.x - ux * ext;
|
|
const y1 = p1.y - uy * ext;
|
|
const x2 = p2.x + ux * ext;
|
|
const y2 = p2.y + uy * ext;
|
|
|
|
winLineEl.setAttribute('x1', x1);
|
|
winLineEl.setAttribute('y1', y1);
|
|
winLineEl.setAttribute('x2', x2);
|
|
winLineEl.setAttribute('y2', y2);
|
|
|
|
const total = Math.hypot(x2 - x1, y2 - y1);
|
|
winLineEl.style.transition = 'none';
|
|
winLineEl.style.strokeDasharray = total;
|
|
winLineEl.style.strokeDashoffset = total;
|
|
winLineEl.style.opacity = '1';
|
|
void winLineEl.getBoundingClientRect();
|
|
winLineEl.style.transition = 'stroke-dashoffset 400ms ease';
|
|
winLineEl.style.strokeDashoffset = '0';
|
|
}
|
|
|
|
function clearWinLine() {
|
|
winLineEl.style.transition = 'none';
|
|
winLineEl.style.opacity = '0';
|
|
winLineEl.style.strokeDashoffset = winLineEl.style.strokeDasharray;
|
|
}
|
|
|
|
/* ---------- 6. Round end ---------- */
|
|
function endRound(result) {
|
|
state.gameOver = true;
|
|
let title;
|
|
let key;
|
|
if (result.winner === 'X') {
|
|
key = 'you';
|
|
title = 'You Win! 🎉';
|
|
renderStatus('You win! 🎉', 'normal');
|
|
} else if (result.winner === 'O') {
|
|
key = 'cpu';
|
|
title = 'CPU Wins';
|
|
renderStatus('CPU wins', 'normal');
|
|
boardEl.classList.add('shake');
|
|
} else {
|
|
key = 'draws';
|
|
title = "It's a Draw";
|
|
renderStatus("It's a draw", 'normal');
|
|
boardEl.classList.add('pulse');
|
|
}
|
|
|
|
state.scores[key]++;
|
|
persistScores();
|
|
renderScores(key);
|
|
|
|
if (result.line) drawWinLine(result.line);
|
|
|
|
setTimeout(() => {
|
|
overlayTitleEl.textContent = title;
|
|
overlayEl.classList.add('show');
|
|
if (result.winner === 'X') burstConfetti();
|
|
}, result.winner === 'draw' ? 400 : 600);
|
|
}
|
|
|
|
/* ---------- 7. Confetti ---------- */
|
|
const CONFETTI_COLORS = ['#22d3ee', '#f472b6', '#a78bfa', '#fbbf24', '#34d399', '#ffffff'];
|
|
|
|
function burstConfetti() {
|
|
const pieces = [];
|
|
for (let i = 0; i < 40; i++) {
|
|
const el = document.createElement('div');
|
|
el.className = 'confetti';
|
|
const size = 6 + Math.random() * 8;
|
|
el.style.width = size + 'px';
|
|
el.style.height = size * 1.4 + 'px';
|
|
el.style.left = Math.random() * 100 + 'vw';
|
|
el.style.background = CONFETTI_COLORS[Math.floor(Math.random() * CONFETTI_COLORS.length)];
|
|
el.style.setProperty('--drift', (Math.random() * 160 - 80) + 'px');
|
|
el.style.setProperty('--spin', (360 + Math.random() * 720) + 'deg');
|
|
el.style.animationDuration = 1.3 + Math.random() * 0.5 + 's';
|
|
el.style.animationDelay = Math.random() * 0.25 + 's';
|
|
confettiLayer.appendChild(el);
|
|
pieces.push(el);
|
|
}
|
|
setTimeout(() => pieces.forEach((p) => p.remove()), 2200);
|
|
}
|
|
|
|
/* ---------- 8. Reset ---------- */
|
|
function newRound() {
|
|
clearTimeout(cpuTimer);
|
|
state.board = Array(9).fill(null);
|
|
state.turn = 'X';
|
|
state.gameOver = false;
|
|
cells.forEach((cell) => {
|
|
cell.innerHTML = '';
|
|
cell.classList.add('empty');
|
|
cell.classList.remove('has-x', 'has-o');
|
|
cell.setAttribute('aria-label', 'Empty cell');
|
|
});
|
|
clearWinLine();
|
|
boardEl.classList.remove('shake', 'pulse');
|
|
overlayEl.classList.remove('show');
|
|
confettiLayer.innerHTML = '';
|
|
renderStatus('Your turn', 'normal');
|
|
}
|
|
|
|
function resetScores() {
|
|
state.scores = { you: 0, cpu: 0, draws: 0 };
|
|
persistScores();
|
|
renderScores();
|
|
showToast('Scores reset');
|
|
}
|
|
|
|
function persistScores() {
|
|
try {
|
|
localStorage.setItem(SCORES_KEY, JSON.stringify(state.scores));
|
|
} catch (e) {
|
|
/* storage unavailable */
|
|
}
|
|
}
|
|
|
|
function loadScores() {
|
|
try {
|
|
const raw = localStorage.getItem(SCORES_KEY);
|
|
if (raw) {
|
|
const s = JSON.parse(raw);
|
|
state.scores = {
|
|
you: Number(s.you) || 0,
|
|
cpu: Number(s.cpu) || 0,
|
|
draws: Number(s.draws) || 0,
|
|
};
|
|
}
|
|
} catch (e) {
|
|
/* corrupted storage — keep defaults */
|
|
}
|
|
}
|
|
|
|
function showToast(msg) {
|
|
toastEl.textContent = msg;
|
|
toastEl.classList.add('show');
|
|
clearTimeout(toastTimer);
|
|
toastTimer = setTimeout(() => toastEl.classList.remove('show'), 1600);
|
|
}
|
|
|
|
/* ---------- 9. Init ---------- */
|
|
function buildBoard() {
|
|
for (let i = 0; i < 9; i++) {
|
|
const cell = document.createElement('button');
|
|
cell.type = 'button';
|
|
cell.className = 'cell empty';
|
|
cell.dataset.index = String(i);
|
|
cell.setAttribute('aria-label', 'Empty cell');
|
|
cell.addEventListener('click', () => onCellTap(i));
|
|
boardEl.appendChild(cell);
|
|
cells.push(cell);
|
|
}
|
|
}
|
|
|
|
function init() {
|
|
buildBoard();
|
|
loadScores();
|
|
renderScores();
|
|
document.getElementById('btn-new').addEventListener('click', newRound);
|
|
document.getElementById('btn-reset').addEventListener('click', resetScores);
|
|
document.getElementById('btn-again').addEventListener('click', newRound);
|
|
renderStatus('Your turn', 'normal');
|
|
}
|
|
|
|
init();
|