Multiplayer mode: server, room tokens, docker setup, and client UI

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robi committed 2026-09-27 07:45:11 +03:00
1 parent 176d7cc300
commit 434c81d0b6
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'use strict';
const BASE = location.pathname === '/' ? '' : location.pathname.replace(/\/$/, '');
const App = (() => {
const boardEl = document.getElementById('board');
const statusEl = document.getElementById('status');
const statusTextEl = document.getElementById('status-text');
const overlayEl = document.getElementById('overlay');
const overlayTitleEl = document.getElementById('overlay-title');
const winLineEl = document.getElementById('win-line-el');
const confettiLayer = document.getElementById('confetti-layer');
const toastEl = document.getElementById('toast');
const scoreEls = {
you: document.getElementById('score-you'),
opponent: document.getElementById('score-opponent'),
draws: document.getElementById('score-draws'),
};
const labelYou = document.getElementById('label-you');
const labelOpponent = document.getElementById('label-opponent');
const cells = [];
let toastTimer = 0;
let activeMode = null;
const WIN_LINES = [
[0, 1, 2], [3, 4, 5], [6, 7, 8],
[0, 3, 6], [1, 4, 7], [2, 5, 8],
[0, 4, 8], [2, 4, 6],
];
const X_SVG =
'<svg viewBox="0 0 100 100" class="mark mark-x" aria-hidden="true">' +
'<line x1="24" y1="24" x2="76" y2="76"></line>' +
'<line x1="76" y1="24" x2="24" y2="76"></line>' +
'</svg>';
const O_SVG =
'<svg viewBox="0 0 100 100" class="mark mark-o" aria-hidden="true">' +
'<circle cx="50" cy="50" r="30"></circle>' +
'</svg>';
function checkWinner(board) {
for (const line of WIN_LINES) {
const [a, b, c] = line;
if (board[a] && board[a] === board[b] && board[a] === board[c]) {
return { winner: board[a], line };
}
}
if (board.every((v) => v !== null)) return { winner: 'draw' };
return null;
}
function showScreen(name) {
document.getElementById('screen-menu').style.display = name === 'menu' ? '' : 'none';
document.getElementById('screen-waiting').style.display = name === 'waiting' ? '' : 'none';
document.getElementById('screen-game').style.display = name === 'game' ? '' : 'none';
}
function buildBoard() {
boardEl.innerHTML = '';
cells.length = 0;
for (let i = 0; i < 9; i++) {
const cell = document.createElement('button');
cell.type = 'button';
cell.className = 'cell empty';
cell.dataset.index = String(i);
cell.setAttribute('aria-label', 'Empty cell');
cell.addEventListener('click', () => onCellTap(i));
boardEl.appendChild(cell);
cells.push(cell);
}
}
function onCellTap(i) {
if (activeMode === 'cpu') CpuGame.handleMove(i);
if (activeMode === 'online') Multiplayer.handleMove(i);
}
function renderMark(i, mark) {
const cell = cells[i];
cell.classList.remove('empty');
cell.classList.add(mark === 'X' ? 'has-x' : 'has-o');
cell.setAttribute('aria-label', mark === 'X' ? 'X' : 'O');
cell.innerHTML = mark === 'X' ? X_SVG : O_SVG;
}
function renderStatus(text, mode) {
mode = mode || 'normal';
statusEl.classList.toggle('thinking', mode === 'thinking');
if (statusTextEl.textContent === text) return;
statusEl.classList.add('fading');
setTimeout(() => {
statusTextEl.textContent = text;
statusEl.classList.remove('fading');
}, 150);
}
function renderScores(scores) {
scoreEls.you.textContent = scores.you || 0;
scoreEls.opponent.textContent = scores.opponent || 0;
scoreEls.draws.textContent = scores.draws || 0;
}
function cellCenter(i, boardRect) {
const r = cells[i].getBoundingClientRect();
return {
x: r.left + r.width / 2 - boardRect.left,
y: r.top + r.height / 2 - boardRect.top,
};
}
function drawWinLine(line) {
const boardRect = boardEl.getBoundingClientRect();
const p1 = cellCenter(line[0], boardRect);
const p2 = cellCenter(line[2], boardRect);
const dx = p2.x - p1.x;
const dy = p2.y - p1.y;
const len = Math.hypot(dx, dy) || 1;
const ext = 16;
const ux = dx / len;
const uy = dy / len;
const x1 = p1.x - ux * ext;
const y1 = p1.y - uy * ext;
const x2 = p2.x + ux * ext;
const y2 = p2.y + uy * ext;
winLineEl.setAttribute('x1', x1);
winLineEl.setAttribute('y1', y1);
winLineEl.setAttribute('x2', x2);
winLineEl.setAttribute('y2', y2);
const total = Math.hypot(x2 - x1, y2 - y1);
winLineEl.style.transition = 'none';
winLineEl.style.strokeDasharray = total;
winLineEl.style.strokeDashoffset = total;
winLineEl.style.opacity = '1';
void winLineEl.getBoundingClientRect();
winLineEl.style.transition = 'stroke-dashoffset 400ms ease';
winLineEl.style.strokeDashoffset = '0';
}
function clearWinLine() {
winLineEl.style.transition = 'none';
winLineEl.style.opacity = '0';
winLineEl.style.strokeDashoffset = winLineEl.style.strokeDasharray;
}
function showOverlay(title) {
overlayTitleEl.textContent = title;
overlayEl.classList.add('show');
}
function hideOverlay() {
overlayEl.classList.remove('show');
}
const CONFETTI_COLORS = ['#22d3ee', '#f472b6', '#a78bfa', '#fbbf24', '#34d399', '#ffffff'];
function burstConfetti() {
const pieces = [];
for (let i = 0; i < 40; i++) {
const el = document.createElement('div');
el.className = 'confetti';
const size = 6 + Math.random() * 8;
el.style.width = size + 'px';
el.style.height = size * 1.4 + 'px';
el.style.left = Math.random() * 100 + 'vw';
el.style.background = CONFETTI_COLORS[Math.floor(Math.random() * CONFETTI_COLORS.length)];
el.style.setProperty('--drift', (Math.random() * 160 - 80) + 'px');
el.style.setProperty('--spin', (360 + Math.random() * 720) + 'deg');
el.style.animationDuration = 1.3 + Math.random() * 0.5 + 's';
el.style.animationDelay = Math.random() * 0.25 + 's';
confettiLayer.appendChild(el);
pieces.push(el);
}
setTimeout(() => pieces.forEach((p) => p.remove()), 2200);
}
function clearBoard() {
cells.forEach((cell) => {
cell.innerHTML = '';
cell.classList.add('empty');
cell.classList.remove('has-x', 'has-o');
cell.setAttribute('aria-label', 'Empty cell');
});
clearWinLine();
boardEl.classList.remove('shake', 'pulse');
hideOverlay();
confettiLayer.innerHTML = '';
}
function showToast(msg) {
toastEl.textContent = msg;
toastEl.classList.add('show');
clearTimeout(toastTimer);
toastTimer = setTimeout(() => toastEl.classList.remove('show'), 1600);
}
function setScoreboardLabels(youLabel, oppLabel) {
labelYou.textContent = youLabel;
labelOpponent.textContent = oppLabel;
}
function startCpuMode() {
activeMode = 'cpu';
showScreen('game');
setScoreboardLabels('You (X)', 'CPU (O)');
CpuGame.init();
}
function startOnlineHost({ id, token, link }) {
activeMode = 'online';
showScreen('waiting');
document.getElementById('link-text').textContent = link;
Multiplayer.init({ asHost: true, id, token, link });
}
function startOnlineJoiner(token) {
activeMode = 'online';
showScreen('game');
setScoreboardLabels('Opponent (X)', 'You (O)');
renderStatus('Connecting…', 'thinking');
Multiplayer.init({ asJoiner: true, token });
}
function backToMenu() {
if (activeMode === 'cpu') CpuGame.destroy();
if (activeMode === 'online') Multiplayer.destroy();
activeMode = null;
clearBoard();
hideOverlay();
showScreen('menu');
}
function init() {
buildBoard();
document.getElementById('btn-cpu').addEventListener('click', startCpuMode);
document.getElementById('btn-online').addEventListener('click', async () => {
try {
const res = await fetch(BASE + '/api/games', { method: 'POST' });
if (!res.ok) throw new Error('Server returned ' + res.status);
const data = await res.json();
startOnlineHost(data);
} catch (e) {
showToast('Error: ' + e.message);
console.error('Create game failed:', e);
}
});
document.getElementById('btn-copy').addEventListener('click', async () => {
const link = document.getElementById('link-text').textContent;
try {
await navigator.clipboard.writeText(link);
showToast('Link copied!');
} catch (e) {
prompt('Copy this link:', link);
}
});
document.getElementById('btn-back-menu-waiting').addEventListener('click', backToMenu);
document.getElementById('btn-new-game').addEventListener('click', () => {
if (activeMode === 'cpu') CpuGame.newRound();
if (activeMode === 'online') Multiplayer.newRound();
});
document.getElementById('btn-again-overlay').addEventListener('click', () => {
if (activeMode === 'cpu') CpuGame.newRound();
if (activeMode === 'online') Multiplayer.newRound();
});
document.getElementById('btn-reset').addEventListener('click', () => {
if (activeMode === 'cpu') CpuGame.resetScores();
});
const token = new URLSearchParams(location.search).get('token');
if (token) {
startOnlineJoiner(token);
} else {
showScreen('menu');
}
}
return {
init,
showScreen,
renderMark,
renderStatus,
renderScores,
drawWinLine,
clearWinLine,
showOverlay,
hideOverlay,
burstConfetti,
clearBoard,
showToast,
setScoreboardLabels,
checkWinner,
WIN_LINES,
get activeMode() { return activeMode; },
};
})();
App.init();
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'use strict';
const CpuGame = (() => {
const SCORES_KEY = 'ttt-scores';
const CPU_DELAY = 600;
const state = {
board: Array(9).fill(null),
turn: 'X',
gameOver: false,
scores: { you: 0, opponent: 0, draws: 0 },
};
let cpuTimer = 0;
function persistScores() {
try {
localStorage.setItem(SCORES_KEY, JSON.stringify(state.scores));
} catch (e) { /* storage unavailable */ }
}
function loadScores() {
try {
const raw = localStorage.getItem(SCORES_KEY);
if (raw) {
const s = JSON.parse(raw);
state.scores = {
you: Number(s.you) || 0,
opponent: Number(s.cpu || s.opponent) || 0,
draws: Number(s.draws) || 0,
};
}
} catch (e) { /* corrupted storage */ }
}
function handleMove(i) {
if (state.gameOver || state.turn !== 'X' || state.board[i]) return;
state.board[i] = 'X';
App.renderMark(i, 'X');
const result = App.checkWinner(state.board);
if (result) {
endRound(result);
return;
}
state.turn = 'O';
App.renderStatus('CPU is thinking…', 'thinking');
cpuTimer = setTimeout(cpuMove, CPU_DELAY);
}
function cpuMove() {
if (state.gameOver) return;
const empty = [];
state.board.forEach((v, i) => { if (v === null) empty.push(i); });
if (!empty.length) return;
const i = empty[Math.floor(Math.random() * empty.length)];
state.board[i] = 'O';
App.renderMark(i, 'O');
const result = App.checkWinner(state.board);
if (result) {
endRound(result);
return;
}
state.turn = 'X';
App.renderStatus('Your turn', 'normal');
}
function endRound(result) {
state.gameOver = true;
let title;
let key;
if (result.winner === 'X') {
key = 'you';
title = 'You Win!';
App.renderStatus('You win!', 'normal');
} else if (result.winner === 'O') {
key = 'opponent';
title = 'CPU Wins';
App.renderStatus('CPU wins', 'normal');
document.getElementById('board').classList.add('shake');
} else {
key = 'draws';
title = "It's a Draw";
App.renderStatus("It's a draw", 'normal');
document.getElementById('board').classList.add('pulse');
}
state.scores[key]++;
persistScores();
App.renderScores(state.scores);
if (result.line) App.drawWinLine(result.line);
setTimeout(() => {
App.showOverlay(title);
if (result.winner === 'X') App.burstConfetti();
}, result.winner === 'draw' ? 400 : 600);
}
function newRound() {
clearTimeout(cpuTimer);
state.board = Array(9).fill(null);
state.turn = 'X';
state.gameOver = false;
App.clearBoard();
App.renderStatus('Your turn', 'normal');
}
function resetScores() {
state.scores = { you: 0, opponent: 0, draws: 0 };
persistScores();
App.renderScores(state.scores);
App.showToast('Scores reset');
}
function destroy() {
clearTimeout(cpuTimer);
}
function init() {
clearTimeout(cpuTimer);
App.clearBoard();
state.board = Array(9).fill(null);
state.turn = 'X';
state.gameOver = false;
loadScores();
App.renderScores(state.scores);
App.renderStatus('Your turn', 'normal');
}
return { init, handleMove, newRound, resetScores, destroy };
})();
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<meta name="theme-color" content="#0d0f24">
<title>Tic-Tac-Toe</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="bg-blob blob-cyan" aria-hidden="true"></div>
<div class="bg-blob blob-magenta" aria-hidden="true"></div>
<main class="app">
<section id="screen-menu" class="screen">
<h1 class="title">Tic-Tac-Toe</h1>
<div class="menu-buttons">
<button class="btn ghost" id="btn-cpu" type="button">Play vs CPU</button>
<button class="btn primary" id="btn-online" type="button">New Online Game</button>
</div>
</section>
<section id="screen-waiting" class="screen" style="display:none">
<h1 class="title">Share this link</h1>
<p class="waiting-subtitle">Send this link to your opponent</p>
<div class="link-box" id="link-box">
<span id="link-text"></span>
</div>
<button class="btn primary" id="btn-copy" type="button">Copy Link</button>
<div class="status waiting-pulse" id="waiting-status">
<span class="status-text">Waiting for opponent…</span>
</div>
<button class="btn ghost" id="btn-back-menu-waiting" type="button">Back to Menu</button>
</section>
<section id="screen-game" class="screen" style="display:none">
<div class="scoreboard">
<div class="chip" id="chip-you">
<span class="chip-label" id="label-you">You (X)</span>
<span class="chip-value chip-x" id="score-you">0</span>
</div>
<div class="chip" id="chip-opponent">
<span class="chip-label" id="label-opponent">CPU (O)</span>
<span class="chip-value chip-o" id="score-opponent">0</span>
</div>
<div class="chip" id="chip-draws">
<span class="chip-label">Draws</span>
<span class="chip-value" id="score-draws">0</span>
</div>
</div>
<div class="status" id="status">
<span class="status-text" id="status-text">Your turn</span>
</div>
<div class="board-wrap">
<div class="board" id="board" aria-label="Tic-tac-toe board"></div>
<svg class="win-line" id="win-line" aria-hidden="true">
<defs>
<linearGradient id="win-grad" x1="0" y1="0" x2="1" y2="1">
<stop offset="0" stop-color="#22d3ee"></stop>
<stop offset="1" stop-color="#f472b6"></stop>
</linearGradient>
</defs>
<line id="win-line-el" stroke="url(#win-grad)" stroke-width="6" stroke-linecap="round" opacity="0"></line>
</svg>
</div>
<div class="buttons">
<button class="btn" id="btn-reset" type="button">Reset Scores</button>
<button class="btn primary" id="btn-new-game" type="button">New Game</button>
</div>
</section>
</main>
<div class="overlay" id="overlay" aria-hidden="true">
<div class="modal" role="dialog" aria-modal="true">
<div class="modal-title" id="overlay-title">You Win!</div>
<button class="btn primary" id="btn-again-overlay" type="button">Play Again</button>
</div>
</div>
<div id="confetti-layer" aria-hidden="true"></div>
<div class="toast" id="toast" aria-live="polite"></div>
<script src="game.js"></script>
<script src="multiplayer.js"></script>
<script src="app.js"></script>
</body>
</html>
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'use strict';
const Multiplayer = (() => {
let ws = null;
let asHost = false;
let gameId = null;
let myMark = null;
let myTurn = false;
let board = Array(9).fill(null);
let gameOver = false;
let scores = { you: 0, opponent: 0, draws: 0 };
function connect(url) {
return new Promise((resolve, reject) => {
ws = new WebSocket(url);
ws.onopen = () => {
if (asHost) {
ws.send(JSON.stringify({ type: 'host', id: gameId }));
} else {
ws.send(JSON.stringify({ type: 'join', token: gameId }));
}
resolve();
};
ws.onerror = (e) => {
App.showToast('Connection failed');
reject(e);
};
ws.onclose = () => {
if (!gameOver) {
App.renderStatus('Connection lost', 'normal');
}
};
ws.onmessage = (event) => {
const msg = JSON.parse(event.data);
handleMessage(msg);
};
});
}
function handleMessage(msg) {
switch (msg.type) {
case 'joined':
myMark = msg.mark;
myTurn = msg.mark === 'X';
App.setScoreboardLabels(
myMark === 'X' ? 'You (X)' : 'Opponent (X)',
myMark === 'O' ? 'You (O)' : 'Opponent (O)'
);
App.renderStatus(myTurn ? 'Your turn' : 'Waiting for opponent…', myTurn ? 'normal' : 'thinking');
break;
case 'opponent-joined':
App.showScreen('game');
App.setScoreboardLabels(
myMark === 'X' ? 'You (X)' : 'Opponent (X)',
myMark === 'O' ? 'You (O)' : 'Opponent (O)'
);
App.renderStatus('Your turn', 'normal');
myTurn = true;
break;
case 'start':
board = Array(9).fill(null);
gameOver = false;
myMark = msg.mark;
myTurn = msg.first === myMark;
App.setScoreboardLabels(
myMark === 'X' ? 'You (X)' : 'Opponent (X)',
myMark === 'O' ? 'You (O)' : 'Opponent (O)'
);
App.clearBoard();
App.renderStatus(myTurn ? 'Your turn' : 'Waiting for opponent…', myTurn ? 'normal' : 'thinking');
break;
case 'move': {
board[msg.index] = msg.mark;
App.renderMark(msg.index, msg.mark);
if (!gameOver && msg.mark !== myMark) {
myTurn = !myTurn;
App.renderStatus(myTurn ? 'Your turn' : 'Opponent is thinking…', myTurn ? 'normal' : 'thinking');
}
break;
}
case 'end':
gameOver = true;
if (msg.winner === 'draw') {
scores.draws++;
App.renderStatus("It's a draw", 'normal');
document.getElementById('board').classList.add('pulse');
} else {
const iWon = msg.winner === myMark;
scores[iWon ? 'you' : 'opponent']++;
App.renderStatus(iWon ? 'You win!' : 'Opponent wins', 'normal');
if (!iWon) document.getElementById('board').classList.add('shake');
}
App.renderScores(scores);
if (msg.line) App.drawWinLine(msg.line);
setTimeout(() => {
const title = msg.winner === 'draw' ? "It's a Draw" : (msg.winner === myMark ? 'You Win!' : 'Opponent Wins');
App.showOverlay(title);
if (msg.winner === myMark) App.burstConfetti();
}, 600);
break;
case 'new-round':
board = Array(9).fill(null);
gameOver = false;
myTurn = msg.first === myMark;
App.hideOverlay();
App.clearBoard();
App.renderStatus(myTurn ? 'Your turn' : 'Waiting for opponent…', myTurn ? 'normal' : 'thinking');
break;
case 'opponent-left':
gameOver = true;
App.renderStatus('Opponent left', 'error');
break;
case 'error':
App.showToast(msg.message || 'Error');
break;
}
}
function handleMove(i) {
if (gameOver || !myTurn || board[i] || myMark === null) return;
board[i] = myMark;
App.renderMark(i, myMark);
ws.send(JSON.stringify({ type: 'move', index: i }));
myTurn = false;
App.renderStatus('Waiting for opponent…', 'thinking');
}
function newRound() {
ws.send(JSON.stringify({ type: 'new-round' }));
}
function destroy() {
if (ws) {
ws.close();
ws = null;
}
myMark = null;
myTurn = false;
board = Array(9).fill(null);
gameOver = false;
scores = { you: 0, opponent: 0, draws: 0 };
}
function init(opts) {
asHost = opts.asHost;
gameId = opts.asHost ? opts.id : opts.token;
const base = location.pathname === '/' ? '' : location.pathname.replace(/\/$/, '');
const wsUrl = (location.protocol === 'https:' ? 'wss://' : 'ws://') + location.host + base + '/ws';
connect(wsUrl).catch((err) => {
console.error('Connection failed:', err);
App.renderStatus('Connection failed', 'error');
});
}
return { init, handleMove, newRound, destroy };
})();
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:root {
--bg-1: #0d0f24;
--bg-2: #1c1140;
--cyan: #22d3ee;
--pink: #f472b6;
--glass: rgba(255, 255, 255, 0.06);
--glass-strong: rgba(255, 255, 255, 0.1);
--glass-border: rgba(255, 255, 255, 0.14);
--text: #ffffff;
--muted: rgba(255, 255, 255, 0.55);
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
html,
body {
height: 100%;
}
body {
font-family: system-ui, -apple-system, "Segoe UI", Roboto, sans-serif;
background: linear-gradient(180deg, var(--bg-1) 0%, var(--bg-2) 100%);
background-attachment: fixed;
color: var(--text);
min-height: 100dvh;
display: flex;
justify-content: center;
overflow-x: hidden;
}
/* ---------- background blobs ---------- */
.bg-blob {
position: fixed;
border-radius: 50%;
filter: blur(70px);
pointer-events: none;
z-index: 0;
}
.blob-cyan {
width: 340px;
height: 340px;
left: -120px;
top: 8%;
background: var(--cyan);
opacity: 0.2;
}
.blob-magenta {
width: 380px;
height: 380px;
right: -140px;
bottom: 4%;
background: var(--pink);
opacity: 0.16;
}
/* ---------- layout ---------- */
.app {
position: relative;
z-index: 1;
width: 100%;
max-width: 420px;
min-height: 100dvh;
display: flex;
flex-direction: column;
align-items: center;
gap: 18px;
padding:
calc(28px + env(safe-area-inset-top))
16px
calc(28px + env(safe-area-inset-bottom));
}
.title {
font-size: clamp(28px, 8vw, 34px);
font-weight: 800;
letter-spacing: 0.5px;
background: linear-gradient(90deg, var(--cyan), var(--pink));
-webkit-background-clip: text;
background-clip: text;
color: transparent;
}
/* ---------- scoreboard ---------- */
.scoreboard {
display: flex;
gap: 10px;
width: 100%;
}
.chip {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
gap: 6px;
padding: 12px 8px;
background: var(--glass);
border: 1px solid var(--glass-border);
border-radius: 16px;
backdrop-filter: blur(14px);
-webkit-backdrop-filter: blur(14px);
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.25);
}
.chip-label {
font-size: 10px;
font-weight: 600;
letter-spacing: 1.5px;
text-transform: uppercase;
color: var(--muted);
}
.chip-value {
font-size: 22px;
font-weight: 700;
font-variant-numeric: tabular-nums;
}
.chip-x { color: var(--cyan); }
.chip-o { color: var(--pink); }
.chip-value.pop {
animation: score-pop 320ms ease;
}
@keyframes score-pop {
0% { transform: scale(1); }
40% { transform: scale(1.35); }
100% { transform: scale(1); }
}
/* ---------- status ---------- */
.status {
height: 20px;
font-size: 14px;
color: rgba(255, 255, 255, 0.7);
transition: opacity 150ms ease;
}
.status.fading { opacity: 0; }
.status.thinking .status-text {
animation: status-pulse 900ms ease-in-out infinite;
}
@keyframes status-pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.4; }
}
/* ---------- board ---------- */
.board-wrap {
position: relative;
}
.board {
width: min(88vw, 340px);
aspect-ratio: 1;
display: grid;
grid-template-columns: repeat(3, 1fr);
grid-template-rows: repeat(3, 1fr);
gap: 10px;
padding: 14px;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.12);
border-radius: 24px;
backdrop-filter: blur(14px);
-webkit-backdrop-filter: blur(14px);
box-shadow: 0 12px 40px rgba(0, 0, 0, 0.35);
user-select: none;
-webkit-user-select: none;
}
.board.shake {
animation: shake 450ms ease;
border-color: rgba(244, 63, 94, 0.5);
box-shadow: 0 0 34px rgba(244, 63, 94, 0.3);
}
@keyframes shake {
0%, 100% { transform: translateX(0); }
20% { transform: translateX(-7px); }
40% { transform: translateX(6px); }
60% { transform: translateX(-4px); }
80% { transform: translateX(3px); }
}
.board.pulse {
animation: board-pulse 600ms ease;
}
@keyframes board-pulse {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.03); }
}
.cell {
display: flex;
align-items: center;
justify-content: center;
background: rgba(255, 255, 255, 0.06);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 16px;
cursor: pointer;
touch-action: manipulation;
-webkit-tap-highlight-color: transparent;
transition: background 150ms ease, border-color 150ms ease, box-shadow 150ms ease;
}
.cell.empty:active {
background: var(--glass-strong);
border-color: rgba(255, 255, 255, 0.25);
}
@media (hover: hover) {
.cell.empty:hover {
background: var(--glass-strong);
border-color: rgba(255, 255, 255, 0.25);
box-shadow: 0 0 18px rgba(34, 211, 238, 0.15);
}
}
/* ---------- marks ---------- */
.mark {
width: 58%;
height: 58%;
animation: mark-pop 150ms ease-out;
}
@keyframes mark-pop {
0% { transform: scale(0.3); opacity: 0; }
60% { transform: scale(1.12); opacity: 1; }
100% { transform: scale(1); opacity: 1; }
}
.mark-x {
filter: drop-shadow(0 0 7px rgba(34, 211, 238, 0.65));
}
.mark-o {
filter: drop-shadow(0 0 7px rgba(244, 114, 182, 0.65));
}
.mark line {
stroke: var(--cyan);
stroke-width: 9;
stroke-linecap: round;
}
.mark circle {
fill: none;
stroke: var(--pink);
stroke-width: 9;
}
/* ---------- win line ---------- */
.win-line {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
pointer-events: none;
overflow: visible;
z-index: 5;
}
#win-line-el {
filter: drop-shadow(0 0 6px rgba(255, 255, 255, 0.45));
}
/* ---------- buttons ---------- */
.buttons {
display: flex;
flex-direction: column;
gap: 12px;
width: 100%;
max-width: 300px;
}
.btn {
border: none;
border-radius: 27px;
height: 54px;
font-family: inherit;
font-size: 16px;
font-weight: 700;
cursor: pointer;
touch-action: manipulation;
-webkit-tap-highlight-color: transparent;
transition: transform 100ms ease, filter 150ms ease;
}
.btn:active {
transform: scale(0.97);
}
.btn.primary {
background: linear-gradient(90deg, var(--cyan), var(--pink));
color: #0d1025;
box-shadow: 0 6px 24px rgba(34, 211, 238, 0.25);
}
.btn.primary:hover {
filter: brightness(1.1);
}
.btn.ghost {
height: 48px;
font-size: 14px;
font-weight: 500;
border-radius: 24px;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.18);
color: rgba(255, 255, 255, 0.7);
}
.btn.ghost:hover {
background: rgba(255, 255, 255, 0.09);
}
/* ---------- overlay ---------- */
.overlay {
position: fixed;
inset: 0;
z-index: 50;
display: flex;
align-items: center;
justify-content: center;
background: rgba(13, 15, 36, 0.55);
backdrop-filter: blur(6px);
-webkit-backdrop-filter: blur(6px);
opacity: 0;
pointer-events: none;
transition: opacity 200ms ease;
padding: 24px;
}
.overlay.show {
opacity: 1;
pointer-events: auto;
}
.modal {
width: 100%;
max-width: 300px;
display: flex;
flex-direction: column;
align-items: center;
gap: 22px;
padding: 34px 28px;
background: var(--glass);
border: 1px solid var(--glass-border);
border-radius: 24px;
backdrop-filter: blur(14px);
-webkit-backdrop-filter: blur(14px);
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.5);
transform: scale(0.85);
transition: transform 250ms cubic-bezier(0.2, 1.4, 0.4, 1);
}
.overlay.show .modal {
transform: scale(1);
}
.modal-title {
font-size: 24px;
font-weight: 800;
}
.modal .btn {
width: 100%;
}
/* ---------- confetti ---------- */
#confetti-layer {
position: fixed;
inset: 0;
overflow: hidden;
pointer-events: none;
z-index: 100;
}
.confetti {
position: absolute;
top: -24px;
border-radius: 2px;
animation-name: confetti-fall;
animation-timing-function: linear;
animation-fill-mode: forwards;
}
@keyframes confetti-fall {
from {
transform: translate3d(0, 0, 0) rotate(0deg);
opacity: 1;
}
to {
transform: translate3d(var(--drift), 108vh, 0) rotate(var(--spin));
opacity: 0.85;
}
}
/* ---------- toast ---------- */
.toast {
position: fixed;
bottom: calc(24px + env(safe-area-inset-bottom));
left: 50%;
transform: translateX(-50%) translateY(8px);
z-index: 90;
padding: 10px 20px;
font-size: 14px;
background: var(--glass-strong);
border: 1px solid var(--glass-border);
border-radius: 999px;
backdrop-filter: blur(14px);
-webkit-backdrop-filter: blur(14px);
opacity: 0;
pointer-events: none;
transition: opacity 200ms ease, transform 200ms ease;
}
.toast.show {
opacity: 1;
transform: translateX(-50%) translateY(0);
}
/* ---------- screens ---------- */
.screen {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 24px;
width: 100%;
flex: 1;
}
.menu-buttons {
display: flex;
flex-direction: column;
gap: 14px;
width: 100%;
max-width: 280px;
}
.waiting-subtitle {
font-size: 14px;
color: var(--muted);
}
.link-box {
width: 100%;
max-width: 320px;
padding: 14px 18px;
background: var(--glass);
border: 1px solid var(--glass-border);
border-radius: 14px;
backdrop-filter: blur(14px);
-webkit-backdrop-filter: blur(14px);
font-size: 13px;
font-family: monospace;
word-break: break-all;
color: rgba(255, 255, 255, 0.85);
text-align: center;
}
.waiting-pulse {
animation: status-pulse 1200ms ease-in-out infinite;
}